Last Updated on Tuesday, 05 November 2013 03:53
July 13th is Embrace Your Geekness Day!
If you’re a geek and proud of it, the 13th is your day to celebrate.
This holiday was created by Wellcat Holidays and is for people who are into “dungeon games, comic books and doing vampire dress-up” and for those who “spend endless hours going to strange places on the Internet.”
Embrace your Geekness by checking out these adult nonfiction OverDrive e-books:
Extra Lives : Why Video Games Matter by Tom Bissell. Click here for print version
Like many otherwise functional adults, Tom Bissell is addicted to video games, spending hours a day neglecting work and social engagements in favor of Oblivion, Left 4 Dead, and Grand Theft Auto IV. In Extra Lives, Bissell examines the question that haunts him every time he turns off his consoles: Why on earth does he keep playing?
Geek Dad: Awesomely Geeky Projects and Activities for Dads and Kids to Share by Ken Denmead (ebook only)
Today's generation of dads grew up more tech-savvy than ever. Rather than joining the Little League team, many grew up playing computer games, Dungeons and Dragons, and watching Star Wars. Now with kids of their own, these digital-age dads are looking for fresh ways to share their love of science and technology, and help their kids develop a passion for learning and discovery. Enter supergeek, and father of two, Ken Denmead. An engineer and editor of the incredibly popular GeekDad blog on wired.com, Ken has created the ultimate, idea-packed guide guaranteed to help dads and kids alike enjoy the magic of playtime together and tap into the infinite possibility of their imagination. With illustrations throughout, this book offers projects for all ages to suit any timeframe or budget.
The Geeks Shall Inherit the Earth: Popularity, Quirk Theory and Why Outsiders Thrive After High School by Alexandra Robbins. Click here for print version
Alexandra Robbins manages to cross Gossip Girl with Freaks and Geeks and explain the fascinating psychology and science behind popularity and outcasthood. She reveals that the things that set students apart in high school are the things that help them stand out later in life.
Just a Geek: Unflinchingly Honest Tales of the Search for Life, Love, and Fulfillment Beyond the Starship Enterprise by Wil Wheaton. Click here for print version
Wil shares his deeply personal and difficult journey to find himself. You'll understand the rigors, and joys, of Wil's rediscovering of himself, as he comes to terms with what it means to be famous, or, ironically, famous for once having been famous. Writing with honesty and disarming humanity, Wil touches on the frustrations associated with his acting career, his inability to distance himself from Ensign Crusher in the public's eyes, the launch of his incredibly successful web site, wilwheaton.net, and the joy he's found in writing. Through all of this, Wil shares the ups and downs he encountered along the journey, along with the support and love he discovered from his friends and family.
I, Steve: Steve Jobs in His Own Words by Steve Jobs. Click here for print version
A collection of thought-provoking direct quotes from Steve Jobs, 1955-2011, on topics related to business, technology, Apple and life, this book shares the unique perspective of our era's most remarkable business leader, in a gift format that should appeal to a huge audience of business readers and others.
Reality is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal. Click here for print version
Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.
The Ten-Cent Plague: The Great Comic-Book Scare and How It Changed America by David Hajdu. Click here for print version
In the years between World War II and the emergence of television as a mass medium, American popular culture as we know it was first created in the bold, pulpy pages of comic books. The Ten-Cent Plague explores this cultural emergence and its fierce backlash while challenging common notions of the divide between "high" and "low" art. David Hajdu reveals how comics, years before the rock-and-roll revolution, brought on a clash between postwar children and their prewar parents. Created by outsiders from the tenements, garish, shameless, and often shocking, comics became the targets of a raging generational culture divide. They were burned in public bonfires, outlawed in certain cities, and nearly destroyed by a series of televised Congressional hearings. Yet their creativity, irreverence, and suspicion of authority would have a lasting influence.
This Book Is Overdue: How Librarians and Cybrarians Can Save Us All by Marilyn Johnson. Click here for print version
This Book Is Overdue! is a romp through the ranks of information professionals and a revelation for readers burned out on the clichés and stereotyping of librarians. Blunt and obscenely funny bloggers spill their stories in these pages, as do a tattooed, hard-partying children's librarian; a fresh-scrubbed Catholic couple who teach missionaries to use computers; a blue-haired radical who uses her smartphone to help guide street protestors; a plethora of voluptuous avatars and cybrarians; the quiet, law-abiding librarians gagged by the FBI; and a boxing archivist.